Archive for the ‘video games’ Tag

Lost in a Land of Books   1 comment

The Starless Sea by Erin Morgenstern is a cross between a fairy tale and a video game, with some magic thrown. This requires the ability to suspend one’s sense of disbelief.

Most chapters begin with the name of Zachary Ezra Rawlins, a graduate student who finds a mysterious, uncatalogued book in his school library. It’s especially baffling since it’s about him. Alternating chapters relate to a particular story within the found book. Confused yet? I’ll back up. A land, beneath ours, contains an ancient library with guardians who protect the books and the stories they contain. Zachary’s efforts to uncover the book’s meaning take him on adventure where bees, cats, doors, books – lots of books – and swords are important symbols.

Morgenstern creates a literary world unlike any other. It’s dependent on imagination and an appreciation of the different realms books take us to when we read. The writing is rich in visual detail, even if, at times, it doesn’t always make sense. This is similar to what Zachary experiences. He encounters multiple choices in his quest; almost as many subplots presented to the reader trying to fit all the pieces together.

Pirates, a sea of honey, searches for lost loves, artists, friends and mysterious passageways also inhabit the novel. The deeper Zachary goes into what is ultimately a search for the starless sea, the less engaging the narrative becomes. Yes, I wanted to know what was going to happen, but at almost 500 pages, it took too long to find out.

The Starless Sea
Three-and-three-quarter bookmarks
Doubleday, 2019
494 pages

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A Different Mother and Son Reunion   Leave a comment

 

The NixSomebody get Nathan Hill an editor! The author of The Nix is creative, daring and has a good – no excellent – story to tell. The problem is that it’s about 250 pages too long, including an 11-page sentence. Really?!

Moving back an fourth between a tumultuous Chicago in 1968 just before the Democratic national convention and a calmer 2011, the novel ‘s focus is on the relationship between Samuel Andresen-Anderson and his estranged mother, Faye. It’s been decades since he last saw her. When Samuel was a child, Faye abandoned him and her husband.

Samuel teaches literature at a Chicago university. His heart isn’t in his work; his students are neither inspired, nor inspiring. After hours, on his faculty computer, he plays an immersive video game. He is also 10 years behind on a book that he’s been contracted to write. Samuel is a likeable guy and it’s painful to consider him a loser. But.

Hill is at his best in his descriptions of Samuel’s childhood, before his mother left. It’s vivid, engaging and explains so much about this character. Equally engrossing are the sections about Faye’s youth in a rural town in Iowa.

Less appealing are some of the other characters and situations, if only because the depth of their portrayal is extraneous. Take the sentence that is a chapter unto itself. It chronicles the symptom-by-symptom, reaction-by-reaction experience of a compulsive gamer as his body shuts down.

Ultimately, all the reader, like Samuel, wants is to understand why Faye left.

The Nix
Almost Four Bookmarks
Alfred A. Knopf, 2016
620 pages