Archive for the ‘virtual worlds’ Tag

Real and virtual relationships   Leave a comment

Personal connections through friendship, love and virtual worlds are examined in Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow.

Sadie Green and Sam Masur meet as 11- and 12-year-olds, respectively, for a short time. The confluence of their lives doesn’t fully occur until a decade later in Cambridge where both are in college; her at MIT, him at Harvard.

The novel spans more than 30 years as Sadie, Sam, Marx (Sam’s roommate and eventual business manager) and others design and develop popular, lucrative video games. They’re the wunderkinds of computer-generated universes.

The games are essential elements of the novel, particularly how their creators conceive the ideas, develop the technology and ultimately promote them. However, it’s the bonds among the characters that have the greatest impact. Each is intelligent, flawed and loveable; each makes significant contributions to the games, although there is often tension as to who merits the attention for their success.

It should come as no surprise this is also a story about love and loss. Sam loves Sadie but is unable to articulate his feelings. Yet, they are close. Marx is like a brother to Sam and initially Sadie is suspicious of him. The evolution of these relationships is what drives the narrative.

The title reflects the endless loop of many video games while also referencing a soliloquy from Macbeth on the inevitability of death:

 “Tomorrow, and tomorrow, and tomorrow

Creeps in this petty pace from day to day,

To the last syllable of recorded time” (Act V, scene 5)

Tomorrow, and Tomorrow, and Tomorrow

Four Bookmarks

Alfred A. Knopf, 2022

401 pages, includes notes and acknowledgements